

This is a cool feature, and a genuinely good idea.
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Worked out surprisingly well though.Ī new feature in the patch consists of unique bonuses for each natural wonder here you can see the bonus gained from the Barrington Crater. I actually lost my starting warrior early on to barbarians in an unlucky combat roll (I had odds to win with 2hp remaining, 6 damage to 4 damage, and instead lost the unit) and so I played total farmer's gambit, setting several new cities with only a single scout for military. I found myself on the southern end of a smallish continent, with Russia located to my north beyond a long range of mountain peaks. For early city management, I purchased the grassland tile NE of the cows, so that the first cultural border expansion would grab that 3-food tile for free, and that gave Persepolis three good tiles, enough for the early game. I opened with scout/worker/settler, with no plans to go stealing workers from the AI or from city states to avoid cheese stuff. I settled in place after failing to find anything of note with the warrior. Pretty good stuff, especially those gems. I started a new game on Immortal difficulty with Persia using the default settings (Small, Continents, 6 AIs). I hadn't touched the game in over six weeks, but there were posters claiming that this patch was going to make some major strides forward, and I felt obligated to at least check it out.

Pretty big one too, with a massive changelist of alterations.
